ULevelStreamingPersistent

LevelStreamingPersistent

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingPersistent.h

Include

#include "Engine/LevelStreamingPersistent.h"

Syntax

class ULevelStreamingPersistent : public ULevelStreaming

Remarks

LevelStreamingPersistent

Constructors

Name Description

Public function

ULevelStreamingPersistent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from ULevelStreaming

Name Description

Public function Virtual Const

bool

 

ShouldBeLoaded()

Return whether this level should be present in memory which in turn tells the streaming code to stream it in.

Public function Virtual Const

bool

 

ShouldBeVisible()

Return whether this level should be visible/ associated with the world if it is loaded.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss