Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
Include |
#include "Engine/MapBuildDataRegistry.h" |
Source |
/Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
FLightComponentMapBuildData & FindOrAllocateLightBuildData
(
FGuid LightId,
bool bMarkDirty
)
Allocates a new FLightComponentMapBuildData from the registry. Warning: Further allocations will invalidate the returned reference.