UMapBuildDataRegistry::GetLightmapResourceClusterStats

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h

Include

#include "Engine/MapBuildDataRegistry.h"

Source

/Engine/Source/Runtime/Engine/Private/MapBuildData.cpp

Syntax

void GetLightmapResourceClusterStats
(
    int32 & NumMeshes,
    int32 & NumClusters
) const

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