UMapBuildDataRegistry::InitializeClusterRenderingResources

Initializes rendering resources for all lightmap resource clusters.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h

Include

#include "Engine/MapBuildDataRegistry.h"

Source

/Engine/Source/Runtime/Engine/Private/MapBuildData.cpp

Syntax

void InitializeClusterRenderingResources
(
    ERHIFeatureLevel::Type InFeatureLevel
)

Remarks

Initializes rendering resources for all lightmap resource clusters.

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