Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
Include |
#include "Engine/MapBuildDataRegistry.h" |
Source |
/Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
void SetupLightmapResourceClusters()
Must be called once MeshBuildData is done being modified, to build resource clusters.