UNetConnection::ConsumeQueuedActorDelinquencyAnalytics

Returns the current delinquency analytics and resets them.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Source

/Engine/Source/Runtime/Engine/Private/NetConnection.cpp

Syntax

void ConsumeQueuedActorDelinquencyAnalytics
(
    FNetQueuedActorDelinquencyAnalytics & Out
)

Remarks

Returns the current delinquency analytics and resets them. This would be similar to calls to Get and Reset separately, except that the caller will assume ownership of data in this case.

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