UNetConnection::GetPlayerOnlinePlatformName

Returns the online platform name for the player on this connection.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Syntax

FName GetPlayerOnlinePlatformName() const

Remarks

Returns the online platform name for the player on this connection. Only valid for client connections on servers.

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