UNetConnection::HandleClientPlayer

Handle the player controller client

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Source

/Engine/Source/Runtime/Engine/Private/NetConnection.cpp

Syntax

virtual void HandleClientPlayer
(
    class APlayerController * PC,
    class UNetConnection * NetConnection
)

Remarks

Handle the player controller client

Parameters

Parameter

Description

PC

player controller for this player

NetConnection

the connection the player is communicating on

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss