UNetConnection::HasReceivedClientPacket

Whether or not a client packet has been received - used serverside, to delay any packet sends

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Syntax

bool HasReceivedClientPacket()

Remarks

Whether or not a client packet has been received - used serverside, to delay any packet sends

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