UNetConnection::PopLastStart

Pops the LastStart bits off of the send buffer, used for merging bunches

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Source

/Engine/Source/Runtime/Engine/Private/NetConnection.cpp

Syntax

void PopLastStart()

Remarks

Pops the LastStart bits off of the send buffer, used for merging bunches

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss