UNetConnection::ResetGameWorldState

Clear all Game specific state. Called during seamless travel

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Source

/Engine/Source/Runtime/Engine/Private/NetConnection.cpp

Syntax

void ResetGameWorldState()

Remarks

Clear all Game specific state. Called during seamless travel

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