Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
Include |
#include "Engine/NetDriver.h" |
Source |
/Engine/Source/Runtime/Engine/Private/NetworkDriver.cpp |
void AddClientConnection
(
UNetConnection * NewConnection
)
Adds (fully initialized, ready to go) client connection to the ClientConnections list + any other game related setup