DestroyedStartupOrDormantActors

The server adds an entry into this map for every actor that is destroyed that join-in-progress clients need to know about, that is, startup actors.

Windows
MacOS
Linux

Syntax

TMap< FNetworkGUID, TUniquePtr< FActorDestructionInfo > > DestroyedStartupOrDormantActors

Remarks

The server adds an entry into this map for every actor that is destroyed that join-in-progress clients need to know about, that is, startup actors. Also, individual UNetConnections need to keep track of FActorDestructionInfo for dormant and recently-dormant actors in addition to startup actors (because they won't have an associated channel), and this map stores those FActorDestructionInfos also.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss