UNetDriver::ForceNetUpdate

Game code API for updating server Actor Replication State

Windows
MacOS
Linux

Override Hierarchy

UNetDriver::ForceNetUpdate()

UDemoNetDriver::ForceNetUpdate()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h

Include

#include "Engine/NetDriver.h"

Source

/Engine/Source/Runtime/Engine/Private/NetworkDriver.cpp

Syntax

virtual void ForceNetUpdate
(
    AActor * Actor
)

Remarks

Game code API for updating server Actor Replication State

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