UNetDriver::ForcePropertyCompare

Forces properties on this actor to do a compare for one frame (rather than share shadow state)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h

Include

#include "Engine/NetDriver.h"

Source

/Engine/Source/Runtime/Engine/Private/NetworkDriver.cpp

Syntax

void ForcePropertyCompare
(
    AActor * Actor
)

Remarks

Forces properties on this actor to do a compare for one frame (rather than share shadow state)

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