UNetDriver::ReleaseToChannelPool

If the channel's type is pooled, this will add the channel to the pool.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h

Include

#include "Engine/NetDriver.h"

Source

/Engine/Source/Runtime/Engine/Private/NetworkDriver.cpp

Syntax

void ReleaseToChannelPool
(
    UChannel * Channel
)

Remarks

If the channel's type is pooled, this will add the channel to the pool. Otherwise, nothing will happen.

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