UNetDriver::ShouldClientDestroyTearOffActors

Returns true if the client should destroy immediately any actor that becomes torn-off

Windows
MacOS
Linux

Override Hierarchy

UNetDriver::ShouldClientDestroyTearOffActors()

UDemoNetDriver::ShouldClientDestroyTearOffActors()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h

Include

#include "Engine/NetDriver.h"

Syntax

virtual bool ShouldClientDestroyTearOffActors() const

Remarks

Returns true if the client should destroy immediately any actor that becomes torn-off

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