UObjectLibrary::LoadAssetDataFromPaths

Gets asset data for assets in a subdirectory. Returns number of assets data loaded

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ObjectLibrary.h

Include

#include "Engine/ObjectLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/ObjectLibrary.cpp

Syntax

virtual int32 LoadAssetDataFromPaths
(
    const TArray< FString > & Paths,
    bool bForceSynchronousScan
)

Remarks

Gets asset data for assets in a subdirectory. Returns number of assets data loaded

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