UPackageMapClient::ShouldSendFullPath

Do we need to include the full path of this object for the client to resolve it?

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h

Include

#include "Engine/PackageMapClient.h"

Source

/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp

Syntax

bool ShouldSendFullPath
(
    const UObject * Object,
    const FNetworkGUID & NetGUID
)

Remarks

Do we need to include the full path of this object for the client to resolve it?

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