UPendingNetGame::NotifyControlMessage

Handler for messages sent through a remote connection's control channel not required to handle the message, but if it reads any data from Bunch, it MUST read the ENTIRE data stream for that message (i.e. use FNetControlMessage::Receive())

Windows
MacOS
Linux

Override Hierarchy

FNetworkNotify::NotifyControlMessage()

UPendingNetGame::NotifyControlMessage()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/PendingNetGame.h

Include

#include "Engine/PendingNetGame.h"

Source

/Engine/Source/Runtime/Engine/Private/PendingNetGame.cpp

Syntax

virtual void NotifyControlMessage
(
    UNetConnection * Connection,
    uint8 MessageType,
    class FInBunch & Bunch
)

Remarks

Handler for messages sent through a remote connection's control channel not required to handle the message, but if it reads any data from Bunch, it MUST read the ENTIRE data stream for that message (i.e. use FNetControlMessage::Receive())

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