| UObject::PreSave()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/DataAsset.h |
Include |
#include "Engine/DataAsset.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DataAsset.cpp |
virtual void PreSave
(
const class ITargetPlatform * TargetPlatform
)
Updates AssetBundleData