UPrimaryDataAsset::PreSave

Updates AssetBundleData

Windows
MacOS
Linux

Override Hierarchy

UObject::PreSave()

UPrimaryDataAsset::PreSave()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/DataAsset.h

Include

#include "Engine/DataAsset.h"

Source

/Engine/Source/Runtime/Engine/Private/DataAsset.cpp

Syntax

virtual void PreSave
(
    const class ITargetPlatform * TargetPlatform
)

Remarks

Updates AssetBundleData

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