UProxyLODMeshSimplificationSettings

Controls the system used to generate proxy LODs with merged meshes (i.e. the HLOD system).

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDeveloperSettings

UProxyLODMeshSimplificationSettings

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ProxyLODMeshSimplificationSettings.h

Include

#include "Engine/ProxyLODMeshSimplificationSettings.h"

Syntax

class UProxyLODMeshSimplificationSettings : public UDeveloperSettings

Remarks

Controls the system used to generate proxy LODs with merged meshes (i.e. the HLOD system).

Variables

Name Description

Public variable

FName

 

ProxyLODMeshReductionModuleName

Mesh reduction plugin to use when simplifying mesh geometry for Hierarchical LOD

Constructors

Name Description

Public function

UProxyLODMeshSimplificationSettings

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UDeveloperSettings

Name Description

Public function Virtual Const

FName

 

GetCategoryName()

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

Public function Virtual Const

FName

 

GetContainerName()

Gets the settings container name for the settings, either Project or Editor

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss