| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ProxyLODMeshSimplificationSettings.h |
Include |
#include "Engine/ProxyLODMeshSimplificationSettings.h" |
class UProxyLODMeshSimplificationSettings : public UDeveloperSettings
Controls the system used to generate proxy LODs with merged meshes (i.e. the HLOD system).
Name | Description | ||
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ProxyLODMeshReductionModuleName |
Mesh reduction plugin to use when simplifying mesh geometry for Hierarchical LOD |
Name | Description | |
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UProxyLODMeshSimplificationSettings ( |
Name | Description | ||
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GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
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GetContainerName() |
Gets the settings container name for the settings, either Project or Editor |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |