UReplicationDriver::InitializeActorsInWorld

Called after World and NetDriver have been set.

Windows
MacOS
Linux

Override Hierarchy

UReplicationDriver::InitializeActorsInWorld()

UReplicationGraph::InitializeActorsInWorld()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h

Include

#include "Engine/ReplicationDriver.h"

Syntax

virtual void InitializeActorsInWorld
(
    UWorld * InWorld
)

Remarks

Called after World and NetDriver have been set. This is where RepDriver should possibly look at existing actors in the world

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