SetParent

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

SetParent

(
    USCS_Node* InParentNode
)

Sets parent component attributes based on the given SCS node

Public function

void

 

SetParent

(
    USceneComponent* InParentCompo...
)

Sets parent component attributes based on the given component instance

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss