USimpleConstructionScript::ValidateNodeTemplates

Ensures that all nodes in the SCS have valid templates

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SimpleConstructionScript.h

Include

#include "Engine/SimpleConstructionScript.h"

Source

/Engine/Source/Runtime/Engine/Private/SimpleConstructionScript.cpp

Syntax

void ValidateNodeTemplates
(
    class FCompilerResultsLog & MessageLog
)

Remarks

Ensures that all nodes in the SCS have valid templates

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss