USimulatedClientNetConnection::ClientHasInitializedLevelFor

Returns whether the client has initialized the level required for the given object

Windows
MacOS
Linux

Override Hierarchy

UNetConnection::ClientHasInitializedLevelFor()

USimulatedClientNetConnection::ClientHasInitializedLevelFor()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Syntax

virtual bool ClientHasInitializedLevelFor
(
    const AActor * TestActor
) const

Remarks

Returns whether the client has initialized the level required for the given object

Returns

true if the client has initialized the level the object is in or the object is not in a level, false otherwise

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