USimulatedClientNetConnection::HandleClientPlayer

Handle the player controller client

Windows
MacOS
Linux

Override Hierarchy

UNetConnection::HandleClientPlayer()

USimulatedClientNetConnection::HandleClientPlayer()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Source

/Engine/Source/Runtime/Engine/Private/NetConnection.cpp

Syntax

virtual void HandleClientPlayer
(
    APlayerController * PC,
    UNetConnection * NetConnection
)

Remarks

Handle the player controller client

Parameters

Parameter

Description

PC

player controller for this player

NetConnection

the connection the player is communicating on

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