USkeletalMesh::CalculateRequiredBones

Calculate the required bones for a Skeletal Mesh LOD, including possible extra influences

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

static void CalculateRequiredBones
(
    FSkeletalMeshLODModel & LODModel,
    const struct FReferenceSkeleton & RefSkeleton,
    const TMap< FBoneIndexType, FBoneIndexType > * BonesToRemove
)

Remarks

Calculate the required bones for a Skeletal Mesh LOD, including possible extra influences

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