Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
static void CalculateRequiredBones
(
FSkeletalMeshLODModel & LODModel,
const struct FReferenceSkeleton & RefSkeleton,
const TMap< FBoneIndexType, FBoneIndexType > * BonesToRemove
)
Calculate the required bones for a Skeletal Mesh LOD, including possible extra influences