Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
TArray< USkeletalMeshSocket * > GetActiveSocketList() const
Returns the "active" socket list - all sockets from this mesh plus all non-duplicates from the skeleton Const ref return value as this cannot be modified externally