Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void GetClothingAssetsInUse
(
TArray< UClothingAssetBase * > & OutClothingAssets
) const
Populates OutClothingAssets with all clothing assets that are mapped to sections in the mesh.