USkeletalMesh::GetClothingAssetsInUse

Populates OutClothingAssets with all clothing assets that are mapped to sections in the mesh.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void GetClothingAssetsInUse
(
    TArray< UClothingAssetBase * > & OutClothingAssets
) const

Remarks

Populates OutClothingAssets with all clothing assets that are mapped to sections in the mesh.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss