USkeletalMesh::GetDetailedInfoInternal

This will return detail info about this specific object.

Windows
MacOS
Linux

Override Hierarchy

UObject::GetDetailedInfoInternal()

USkeletalMesh::GetDetailedInfoInternal()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

virtual FString GetDetailedInfoInternal() const

Remarks

This will return detail info about this specific object. (e.g. AudioComponent will return the name of the cue, ParticleSystemComponent will return the name of the ParticleSystem) The idea here is that in many places you have a component of interest but what you really want is some characteristic that you can use to track down where it came from.

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