USkeletalMesh::GetMeshOnlySocketList

Const version Returns the mesh only socket list - this ignores any sockets in the skeleton Return value is a non-const reference so the socket list can be changed

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

const TArray< USkeletalMeshSocket * > & GetMeshOnlySocketList() const

Remarks

Const version Returns the mesh only socket list - this ignores any sockets in the skeleton Return value is a non-const reference so the socket list can be changed

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