USkeletalMesh::GetNumRequestedMips

When the asset is being updated from [StreamIn()](API\Runtime\Engine\Engine\USkeletalMesh\StreamIn) or [StreamOut()](API\Runtime\Engine\Engine\USkeletalMesh\StreamOut), returns the number of LODs requested

Windows
MacOS
Linux

Override Hierarchy

UStreamableRenderAsset::GetNumRequestedMips()

USkeletalMesh::GetNumRequestedMips()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

virtual int32 GetNumRequestedMips() const

Remarks

When the asset is being updated from StreamIn() or StreamOut(), returns the number of LODs requested

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