USkeletalMesh::HasCustomActorReimportFactory

This is a bit hacky.

Windows
MacOS
Linux

Override Hierarchy

USkeletalMesh::HasCustomActorReimportFactory()

UDestructibleMesh::HasCustomActorReimportFactory()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Syntax

virtual bool HasCustomActorReimportFactory() const

Remarks

This is a bit hacky. If you are inherriting from SkeletalMesh you can opt out of using the skeletal mesh actor factory. Note that this only works for one level of inherritence and is not a good long term solution

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