USkeletalMesh::IsLODImportedDataEmpty

Return true if the imported data is present.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

bool IsLODImportedDataEmpty
(
    const int32 LODIndex
) const

Remarks

Return true if the imported data is present. Return false otherwise. Old asset before the split workflow will not have this data and will not support import geo only or skinning only. This value is cache in the LODModel and update when we call SaveLODImportedData.

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