USkeletalMesh::IsReadyForStreaming

Windows
MacOS
Linux

Override Hierarchy

UStreamableRenderAsset::IsReadyForStreaming()

USkeletalMesh::IsReadyForStreaming()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

virtual bool IsReadyForStreaming() const

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