PhysicsAsset

Physics and collision information used for this [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh), set up in Physics Asset Editor.

Windows
MacOS
Linux

Syntax

UPhysicsAsset * PhysicsAsset

Remarks

Physics and collision information used for this USkeletalMesh, set up in Physics Asset Editor. This is used for per-bone hit detection, accurate bounding box calculation and ragdoll physics for example.

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