Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
bool RegisterMorphTarget
(
UMorphTarget * MorphTarget,
bool bInvalidateRenderData
)
If name conflicts, it will overwrite the reference