USkeletalMesh::RemoveClothingAsset

If the given section of the specified LOD has a clothing asset, unbind it's data and remove it from the asset array

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void RemoveClothingAsset
(
    int32 InLodIndex,
    int32 InSectionIndex
)

Remarks

If the given section of the specified LOD has a clothing asset, unbind it's data and remove it from the asset array

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss