USkeletalMesh::SaveLODImportedData

Fill the asset LOD entry with the InMesh.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void SaveLODImportedData
(
    const int32 LODIndex,
    FSkeletalMeshImportData & InMesh
)

Remarks

Fill the asset LOD entry with the InMesh.

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