| UStreamableRenderAsset::StreamIn()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
Loads mips from disk to memory. Only usable if the asset is streamable.
Whether any mips were resquested to be loaded.
Parameter |
Description |
---|---|
NewMipCount |
The desired mip count after the mips are loaded. |
bHighPrio |
true if the load request is of high priority and must be issued before other asset requests. |