USkeletalMesh::UpdateUVChannelData

Update the material UV channel data used by the texture streamer.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void UpdateUVChannelData
(
    bool bResetOverrides
)

Remarks

Update the material UV channel data used by the texture streamer.

Parameters

Parameter

Description

bResetOverrides

True if overridden values should be reset.

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