Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
Update the material UV channel data used by the texture streamer.
Parameter |
Description |
---|---|
bResetOverrides |
True if overridden values should be reset. |