USkeletalMesh::UpgradeOldClothingAssets

Take clothing assets that were imported using APEX files before we moved away from the APEX simulation framework and upgrade them to UE4 UClothingAssets.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void UpgradeOldClothingAssets()

Remarks

Take clothing assets that were imported using APEX files before we moved away from the APEX simulation framework and upgrade them to UE4 UClothingAssets. This will bind the new assets to the mesh so the clothing remains working as before.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss