USkeletalMeshEditorData::GetLODImportedData

Raw skeletal mesh editor data Return the imported source LOD data, create one if there is nothing.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshEditorData.h

Include

#include "Engine/SkeletalMeshEditorData.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshEditorData.cpp

Syntax

FRawSkeletalMeshBulkData & GetLODImportedData
(
    int32 LODIndex
)

Remarks

Raw skeletal mesh editor data Return the imported source LOD data, create one if there is nothing. Previous reference get by this function can be invalid if we have to add items

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