Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshEditorData.h |
Include |
#include "Engine/SkeletalMeshEditorData.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshEditorData.cpp |
FRawSkeletalMeshBulkData & GetLODImportedData
(
int32 LODIndex
)
Raw skeletal mesh editor data Return the imported source LOD data, create one if there is nothing. Previous reference get by this function can be invalid if we have to add items