| UDeveloperSettings::GetCategoryName()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSimplificationSettings.h |
Include |
#include "Engine/SkeletalMeshSimplificationSettings.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshSimplificationSettings.cpp |
virtual FName GetCategoryName() const
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.