USkeletalMeshSimplificationSettings

Controls the selection of the system used to simplify skeletal meshes.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDeveloperSettings

USkeletalMeshSimplificationSettings

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSimplificationSettings.h

Include

#include "Engine/SkeletalMeshSimplificationSettings.h"

Syntax

class USkeletalMeshSimplificationSettings : public UDeveloperSettings

Remarks

Controls the selection of the system used to simplify skeletal meshes.

Variables

Name Description

Public variable

FName

 

SkeletalMeshReductionModuleName

Mesh reduction plugin to use when simplifying skeletal meshes

Constructors

Name Description

Public function

USkeletalMeshSimplificationSettings

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UDeveloperSettings

Name Description

Public function Virtual Const

FName

 

GetCategoryName()

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

Public function Virtual Const

FName

 

GetContainerName()

Gets the settings container name for the settings, either Project or Editor

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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