Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h |
Include |
#include "Engine/SkeletalMeshSocket.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
bool GetSocketMatrix
(
FMatrix & OutMatrix,
const class USkeletalMeshComponent * SkelComp
) const
Utility that returns the current matrix for this socket. Returns false if socket was not valid (bone not found etc)