Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h |
Include |
#include "Engine/SkeletalMeshSocket.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void InitializeSocketFromLocation
(
const class USkeletalMeshComponent * SkelComp,
FVector WorldLocation,
FVector WorldNormal
)
Sets BoneName, RelativeLocation and RelativeRotation based on closest bone to WorldLocation and WorldNormal