UStaticMesh::CheckLightMapUVs

Static: Processes the specified static mesh for light map UV problems

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h

Include

#include "Engine/StaticMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp

Syntax

static void CheckLightMapUVs
(
    UStaticMesh * InStaticMesh,
    TArray< FString > & InOutAssetsWithMissingUVSets,
    TArray< FString > & InOutAssetsWithBadUVSets,
    TArray< FString > & InOutAssetsWithValidUVSets,
    bool bInVerbose
)

Remarks

Static: Processes the specified static mesh for light map UV problems

Parameters

Parameter

Description

InStaticMesh

Static mesh to process

InOutAssetsWithMissingUVSets

Array of assets that we found with missing UV sets

InOutAssetsWithBadUVSets

Array of assets that we found with bad UV sets

InOutAssetsWithValidUVSets

Array of assets that we found with valid UV sets

bInVerbose

If true, log the items as they are found

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