bSupportGpuUniformlyDistributedSampling

If true, a GPU buffer containing required data for uniform mesh surface sampling will be created at load time.

Windows
MacOS
Linux

Syntax

uint8 bSupportGpuUniformlyDistributedSampling: 1

Remarks

If true, a GPU buffer containing required data for uniform mesh surface sampling will be created at load time. It is created from the cpu data so bSupportUniformlyDistributedSampling is also required to be true.

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